
Jack's Combat Component for UE
A downloadable asset pack
Jack's Combat Component for UE
This is a Component System that builds ontop of the Third-Person Template by providing a Data Asset driven approach to creating Attacks, Combos & Weapons. This is designed to make it real easy to start building a hack n slash combat system without needing to building the fundamentals from scratch like combos, attack chains, auto-rotation, input buffers, weapon system, VFX & SFX.
Video Showcase: https://youtu.be/XoZ5N8wyZCU
Email Support: unjustdevinfo@gmail.com
Wiki Documentation: https://github.com/jack-jadoenath/ComboCombatComponent/wiki
Discord Support: https://discord.gg/AP2tyEWFNQ
Features
- Combo & Weapon creation and management through Data Assets
- No C++, Blueprint only project!
- Input Buffer that gets overwritten by Player's last intended action
- Animation Montage Heavy usage to:
- Activate Tracing/Hitbox
- Activate/Deactivate VFX
- Play SFX
- When buffered action plays
- Attack State
- Two Tracing modes
- Multi Linetracing - multiple traces going along the weapon and is framerate independent.
- Spheretracing - Sphere tracing that is framerate independent and useful for fists, kicks or short weapons
- Weapons stored in Data Assets
- Weapons can use & reuse different Combo Data Assets
- VFX Systems per attack to give a visual OOMPH to attacks
- Impact VFX
- Hit Stop
- Camera Shake
- SFX Systems per attack to give an audible OOMPH
- Attack Sound for whiffs and slashes without hitting anything.
- Impact Sound for hits
- Custom Animation Notifies (& States) to configure Animaton Montages
For more detailed info, check out the wiki documentation! https://github.com/jack-jadoenath/ComboCombatComponent/wiki
Published | 23 days ago |
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Jack |
Made with | Unreal Engine |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $34.99 USD. You will get access to the following files: